A downloadable asset pack

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38 blank voxel tiles, covering the basic shapes and arrangements you need to build interesting environments on a 16x voxel scale.

If you pay at least 1$, you also gain access to Upgrade 1, which includes an expanded selection of slopes and grades for creating more naturalistic environments!

Upgrade 2 is in development now, and will include inverted slopes for naturalistic interiors, as well as advanced quarter-tile expansions for creating assets that "break the grid" to the eye of the audience. Once 2 or more purchases have been made, Upgrade 2 will be released for a minimum value of 2$.

No more +1z!

Important features: To the left of the full block in the above demo image, we see a floor and ceiling tile. The floor tile and the full block are both on z level 0. The ceiling block, on the other hand, is a full 16 z up, the same layer the next full block would rest upon. 

This allows a full 16x interior space for character and object models without strange artifacts, like heads clipping through the ceiling, when creating intentionally claustrophobic environments. Additionally, it makes for the full vertical faces of wall tiles to be visible to players. Finally, it eliminates the need for a 1-voxel "floor layer" between all "wall layers" when making vertically traversable environments!



The tileset includes two different wall systems, one thick at half a block's width, and one thin at a single voxel in width. The thick walls work well for heavy structures, or for crating depth variety in large walls. The thin walls are more effective at making complex mazes, and so have been set to "non passable" allowing the developer to define pathing through those spaces manually without the nuisance of having to erase more directions than you actually intend to use.



The slab blocks can be used as alternatives to ceilings, for shallower than average stairs, for unique roofing, for countertops, crawl-under obstacles, floating platforms, all kinds of nifty stuff!




Here is a very dramatic example of the kinds of complexity that can be achieved with these simple shapes. Doorways become archways, ramps become rooves, wall corners become pillars. Just because a shape is named for its most common use doesn't mean that's its only use. At the end of the day, how you paint these tiles is going to define what they're really best for.

So, to make my point clear, here's a simple tree:


And here's a pickup truck!


Download

Download NowName your own price

Click download now to get access to the following files:

BoxyBlanx.zip 2.5 MB
BoxyBlanx © 2024 License.txt 159 bytes
BoxyBlanx Upgrade 1.zip 11 MB
if you pay $1 USD or more

Development log

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